AI Insights · Timothy · January 2022
Top 5 Turn-Based Tactics Games on Android in Saudi Arabia in Q4 2021
Explore the performance of the top 5 turn-based tactics games on the Android platform in Saudi Arabia for Q4 2021, focusing on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the turn-based tactics games category saw varying performance levels among the top five apps on the Android platform in Saudi Arabia. Here’s a detailed look at how each app performed, based on data from Sensor Tower.
FINAL FANTASY BE:WOTV from SQUARE ENIX Co.,Ltd. experienced a decline in weekly revenue, starting at approximately $786 and dropping to around $305 by the end of December. The weekly active users also saw a downward trend, decreasing from 275 to 202 throughout the quarter.
Bowmasters: Archery Shooting by Playgendary Limited showed a significant increase in weekly downloads, peaking at 68K in the week of November 22, before gradually declining to around 10K by the end of December. The weekly revenue followed a similar pattern, growing from $1 to $230 in early December and then stabilizing around $126 toward the end of the month. Weekly active users saw a peak of approximately 180K in late November, which then decreased to around 68.5K by the end of the quarter.
Tank Stars by CASUAL AZUR GAMES had a steady performance with weekly downloads fluctuating between 2.4K and 11.7K. Weekly revenue varied, peaking at $130 in early October and dropping to around $41 by the end of December. The active users showed a decline from 52.6K to approximately 29.7K.
The Walking Dead No Man's Land from Deca Games maintained a relatively stable weekly download rate, ranging from 60 to 114. Weekly revenue remained modest, fluctuating between $39 and $129. The weekly active users saw slight growth, peaking at 270 and then settling at around 224 by the end of December.
Lastly, Bowmasters by Miniclip.com showed consistent weekly downloads, ranging from 5.4K to 6.4K until early November. However, both weekly active users and weekly revenue declined significantly towards the end of the quarter. Active users dropped from 41.4K to approximately 10.7K, while revenue saw a decrease from $84 to around $60.
For more insights and detailed analytics, visit Sensor Tower.